The card that more or less gave birth to the term “highroll” in the common Hearthstone lexicon, neck and neck with Yogg in the imaginary poll that i’ve just made up entitled “most tilting card to lose to.” I present to you: Tuskarr Totemic.Įarly-game match defining RNG is one of the most unpleasant things in the game. The nerf goes as far to as to nerf the power of one of the most openings in the game: Coin Totem Golem, since Shaman now less consistently has access to a 1 Mana follow up. Because of this, once they reach critical mass in terms of being able to grab the board early, all of their snowball tools become way too strong and they are able to consistently run away with games.īy nerfing Rockbiter, Shaman’s early-game package is now more in line with other classes in terms of early-game board dominance and they will therefore find it more difficult to consistently grab the board in the early turns, which means less of a platform for Flametongue, Primal Fusion, Thunder Bluff, Bloodlust, or whatever your snowball mechanics are. This is a big reason why they’re so powerful in the game right now, because snowballing early board states is the strongest thing you can do in Hearthstone due to the way initiative is rewarded while catch-up mechanisms like AoE spells are generally underpowered. More often this nerf is going to target the early game turns, which is in fact much, much more important. Rarely are kill combos involving Rockbiter Mana restrictive with the notable exception of Lava Burst + Rockbiter on an Overloaded turn six following a Doomhammer on 5. It is not a huge nerf to the burst damage combos with Doomhammer. That is just too good.īut let’s be clear on where this nerf is targeted. There is no other card in the game that offers damage at a three-to-one damage/Mana ratio and on top of that it has additional upside in terms of Windfury synergy. Rockbiter Weapon is simply one of the most efficient cards in the game and operates way above the established power curve. Sure they react a little slowly sometimes and their communication leaves a lot to be desired, but in the end, they do care.Īlright, enough preamble, let’s dig in. The esports scene is not a big money vehicle for Blizzard right now so the nerf to Yogg, which is clearly and explicitly stated to be a nerf, with the competitive scene in mind is a clear nod to the fact that they care about the experience of high level players. Secondly, they listen guys! And specifically, they care about the competitive scene. ![]() Cards in more recent expansions, like Totem Golem, that have become a problem can be seen to take care of themselves when they rotate out, but Rockbiter and Abusive Sergeant were going to continue hanging around forever, like a drunk party guest refusing to leave at 5am while urinating into your flowerpots. ![]() The danger of leaving the Classic set intact in Standard is that discrepancies in power level of those core cards-designed in a world where really nobody, developers included, really understood how Hearthstone was going to be played at a high level-would forever bleed through and dictate the power level of classes as a whole. Firstly, the targeting of the nerfs seems to indicate that Blizzard is going to continue to look at the Classic set on an ongoing basis, which is a great sign for the future. I know for many the default stance when reading anything I write is to assume sarcasm, so just to clarify: I’m serious. Thankfully, Team 5 has heard our pleas and has seen fit to take it upon themselves to usher us into a new fabulous world of Hearthstone. Andrew pose player november 2019 pro#In my fairly extensive time being involved in the Hearthstone scene, I have never quite seen a time where the vocal minority of the Pro and Semi-Pro scene was quite as upset about the state of the game and the balance of the classes in Hearthstone.
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